Hello! I'm just doing a bit of update work before submitting on Lexaloffle, also I'm already on the discord server so will post it there once I have up on there :)
BlueTieCasual
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Thanks for playing, I'm glad that the tutorial and early levels worked well!
Haha, unfortunately the floating tiles were just due to time constraints while attempting base-asset mode. If I get to designing a few more harder levels I'll probably go back and implement the system so those keys / chests aren't just floating there.
Fascinating idea with incorporating 'flash' with the typical platforming! I just wish I was a bit better at incorporating it, as I struggled to make my way across the platforms.
Just a bit of small feedback
1) I found that jump was actually bound to left-click and attack to right-click
2) It took me a while to realise how double jump work, I might suggest removing the cooldown for the mid-air jump?
3) Unfortunately my short attention span meant that I hadn't read down till the green ball resource for the flash. It seems pretty important, what about putting it up higher in the control section?
Many thanks for playing and for the feedback! I've been trying to be mindful of the initial learning curve so I'm glad it read well.
I had those exact thoughts actually! But then I realised I hit the ceiling of my level design capabilities and the deadline was looming pretty close. I'll say I had planned a few harder levels, including one with just a lot of chests and keys and the solution was to find the correct path to equally split right number of them for each room, but it didn't work out unfortunately.
Hello! Unfortunately I wasn't able to meet the deadline as I had a fever the past few days, it only just about subsided so I tidied the project and released it. Just wanted to share it hear as this is my first time writing narrative in a game-like manner so more than happy to hear about feedback, positive or negative!





