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(+1)

Fascinating idea with incorporating 'flash' with the typical platforming! I just wish I was a bit better at incorporating it, as I struggled to make my way across the platforms.

Just a bit of small feedback
1) I found that jump was actually bound to left-click and attack to right-click
2) It took me a while to realise how double jump work, I might suggest removing the cooldown for the mid-air jump?
3) Unfortunately my short attention span meant that I hadn't read down till the green ball resource for the flash. It seems pretty important, what about putting it up higher in the control section?

(1 edit)

Hey! Thanks a lot for your kind feedback =).

I corrected the mistakes in the control section (sorry my OCD won't let me change the green ball thingy's place). I also have changed a couple of things in the game (the game's starting point was wrong in the last release, OOPS!), including more forgiving double-jumps. I think it makes more sense now. 

Also added a silly little easter-egg (probably isn't worth the effort), feel free to find it!