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Updated game: https://drive.google.com/file/d/1YQMG9p8U_saQRHqkZhmHSDaXlzDZ9mZ3/view?usp=shari...

Hahaha don't worry! I changed some scripts and moved them to a timer to match the original game, where OHC triggers the Rolf pic and after 40 seconds or so, he walks into the "room", stays quiet for a few seconds and then the "Tsu" pics pop up. (Even tho I think the video is edited and OHC didn't make any trigger if he really made the game XD)

Fact: 45 seconds trigger is accurate if you check OHC's video (part 4)

How the timer works: It's simple, the timer just gets activated after triggering the Rolf image, and after 45 seconds, the "end trigger" spawns all over the "room" floor, so, no matter what, when you enter the room after 45 seconds, you'll be teleported to next level. You can check (any) the level in Terror Engine's editor if you wanna know more.

This is a video I recorded - What should happen: https://drive.google.com/file/d/1dqUbM2zulKRgOsePWLXP5h3V-LPeFZR7/view?usp=shari...

(sorry for the quality, the stupid Xbox Game Bar won't let me record and I don't know why)

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Absolutly amazing, this is a Masterpiece. This was a reall Joy seeing this come together, felt almost like someone from a QA Team, that was awesome!!! You are also awesome for making this special Build. It´s perfect from start to finish.

But here it comes: Some little Nitpicks i still have,  yeah I know. There is some Music missing before the Level 2 Fake Crash happens, this was in the original Playthrough and in the Obscure Horror Corner Version Reupload. 

The full Musictrack with everything in it and nothing cut out is in the Gamefiles of the Obscure Horror Corner Reupload: https://archive.org/details/game_20250111_202501

Game/Sad_Satan_Data/Audio/longsong.wav

You can watch my Playthrough on Youtube on it on Timecode: 03:23. 

I don´t know how you would add this maybe make a seperate Music trigger that is in synch with the Fake Crash overlay... 

Also the Level 12 loads Level 13 Trigger doesn´t work for me like in your Video, i don´t know if it´s because i am on Windows 11 or something else, but the only way i can trigger this is by waiting 45 seconds in the Room with the Dead End and then leaving, if i leave before 45 seconds I am softlocked and have to restart the Game all over again, 

just bring back the old Trigger with the Timelimit back, your new one doesn´t work. Sorry!!!!

btw. I have the exact same Problem in your newest Sad Satan Revisited with Level 12 unable to load Level 13.

It only loads Level 13 when you are staying in the Room with the Dead End for 45 seconds, if you leave before you are softlocked and have to restart the entire Game. i also recommend that you revert to your earlier Trigger here as well. It seems that Trigger doesn´t work right when you are on newer Windows Versions like 11 for example.

Other People could run into the same Issue as well...

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Currently trying to fix lvl2 and I'm really going crazy... Bc that level it's not from my build and idk what caused trouble (again, I literally didn't touch any script, lol) I tested lvl12 in ALL WAYS possible and the trigger works perfectly, tried staying in the room, out of the room, waiting even 5 minutes out of the room...... I never got softlocked... The script it's perflectly made? Are you sure you're waiting 45 seconds? Bc I really don't know how can you get soflocked... 

This really feels like Terror Engine/My PC is trying to ragebait me... God...

Edit: I use Win11 too, so it has nothing to be with that

Not sure, Like I said before the Game will always softlock if you leave the Room before 45 seconds run out, I can repeat this as many Times as I want this always happens.  Only when I stay in the Room for 45 Seconds or more the next Level will be loaded.

The second part or the Trigger that puts the Ending on the Floor of the Room with the Ghost Girls doesn´t seem to work right, maybe for some Reason the Game is unable to put the End Trigger on a spot you are standing in some Circumstances.  

I guess this could also have something to do with how your PC is build because nothing else makes sense to me. So other People in theory could also get this bug as well. Even it doesn´t affect your specific PC Build.

I would just revert to the previous  basic Timetrigger, that never made Problems no matter how many Times i repeat this Level, I have kept older Builds of your Sad Satan Revisited and have zero Issues here. Only the ones where you changed the Trigger make Problems.

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Idk man, as I said, I tested it all the ways possible and I can't seem to be able to softlock the level, even if I'm out of the room for literally 5 minutes. There's LITERALLY no other trigger/script that destroys this specific "ending" trigger, so there's no possible way for it to despawn.

Update: https://drive.google.com/file/d/1lUtKjnrIXCvzLz38usNhb1d8DukZ3yIT/view?usp=shari...

To apply the patch just move all the files to your game folder (make sure it's the updated version)

LVL12 Was patched so the trigger now it's above ALL the level floor now, included the hallway. Its literally impossible for the player to skip the trigger and it worked again perfectly with me.

Okay i have now playtested this now for over 2 hours. With your Update. And I have come to a surprising Realisation. Your Skript does indeed work like you said... it just breaks 97% of the Time.

I have played this Segment 100 times, I did the exact same thing 100 times in a row. Go into the Room with Dead End and immediatly leave it:  3 Times the Trigger did indeed work like you said, the other 97 Attempts ended in Softlocks.  Nope for me this just doesn´t cut it.

I also did the same thing with staying in the Room for 100 times and waiting for 45 seconds - 100 times the Level loads the next one, no Issue here whatsoever isn´t that strange... so highering the Trigger didn´t do anything for the core Problem. I think this second Trigger just doesn´t do anything period at least 97 % of the Time when leaving the Room before 45 seconds pass.

I have a Workaround, I replaced the Level 12 Files with your Sad Satan Revisited Dec. 27 Build. This is the last one with old Trigger, it works 100% no Issue here. You can also call this a Bug Report from me because every Build from  Dec. 29 onwards I can potentially softlock the Game here, this was the first Build where you included new Trigger in Level 12. 

Another small Issue, yes the entire Musictrack works now before Fake Crashin Level 2 just as it should but you seem to have forgotten to remove one Musictrigger because I hear the Track twice at the same Time. The first Trigger is perfect, but for some Reason there is another Trigger that starts the Musictrack a second Time when the JPeg Crash Overlay covers up the Screen, this should be removed.

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The game might really be haunted bro 😭

I'll fix it!

Don´t feel bad about it. I know Terror Engine can be a bitch sometimes.  Even Compiling the Game sometimes can lead to Issues with the Scripts like these. That´s why when I used Terror Engine back in the day I always got so frustrated with it and than I just gave up everytime. 

And I am such an Idiot for not backing up my Terror Engine Version, I don´t know if was the Version 2.1 you are still looking for but I did use an older Version... Sorry...I wasn´t such an Archiver back then either. Really regretted this in the long Term.

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YEAH, RIGHT? I literally had TE 2.1 not even 2 years ago! But I didn't imagine it could become lost media so fricking fast! Also did you know you can open any level you want through the Sad Satan standalone .exe? Just go through the "Levels" folder and rename a level file,  for example: "12" to "1" (The game WILL ALWAYS load "Level 1" first, so you can change any levels name to trick the game into thinking that's the "Level 1"). I always test the game this way.

Anyway, here's an update: https://drive.google.com/file/d/1mufRbsqqVizfta0r4C_knctIxITvCoek/view?usp=shari...

I don't have so much time this morning, so I could only test level 12 (I just reverted the timer thing and it works exactly as the older version you mention). I did fix level 2 too, but didn't test it.