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Idk man, as I said, I tested it all the ways possible and I can't seem to be able to softlock the level, even if I'm out of the room for literally 5 minutes. There's LITERALLY no other trigger/script that destroys this specific "ending" trigger, so there's no possible way for it to despawn.

Update: https://drive.google.com/file/d/1lUtKjnrIXCvzLz38usNhb1d8DukZ3yIT/view?usp=shari...

To apply the patch just move all the files to your game folder (make sure it's the updated version)

LVL12 Was patched so the trigger now it's above ALL the level floor now, included the hallway. Its literally impossible for the player to skip the trigger and it worked again perfectly with me.

Okay i have now playtested this now for over 2 hours. With your Update. And I have come to a surprising Realisation. Your Skript does indeed work like you said... it just breaks 97% of the Time.

I have played this Segment 100 times, I did the exact same thing 100 times in a row. Go into the Room with Dead End and immediatly leave it:  3 Times the Trigger did indeed work like you said, the other 97 Attempts ended in Softlocks.  Nope for me this just doesn´t cut it.

I also did the same thing with staying in the Room for 100 times and waiting for 45 seconds - 100 times the Level loads the next one, no Issue here whatsoever isn´t that strange... so highering the Trigger didn´t do anything for the core Problem. I think this second Trigger just doesn´t do anything period at least 97 % of the Time when leaving the Room before 45 seconds pass.

I have a Workaround, I replaced the Level 12 Files with your Sad Satan Revisited Dec. 27 Build. This is the last one with old Trigger, it works 100% no Issue here. You can also call this a Bug Report from me because every Build from  Dec. 29 onwards I can potentially softlock the Game here, this was the first Build where you included new Trigger in Level 12. 

Another small Issue, yes the entire Musictrack works now before Fake Crashin Level 2 just as it should but you seem to have forgotten to remove one Musictrigger because I hear the Track twice at the same Time. The first Trigger is perfect, but for some Reason there is another Trigger that starts the Musictrack a second Time when the JPeg Crash Overlay covers up the Screen, this should be removed.

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The game might really be haunted bro 😭

I'll fix it!

Don´t feel bad about it. I know Terror Engine can be a bitch sometimes.  Even Compiling the Game sometimes can lead to Issues with the Scripts like these. That´s why when I used Terror Engine back in the day I always got so frustrated with it and than I just gave up everytime. 

And I am such an Idiot for not backing up my Terror Engine Version, I don´t know if was the Version 2.1 you are still looking for but I did use an older Version... Sorry...I wasn´t such an Archiver back then either. Really regretted this in the long Term.

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YEAH, RIGHT? I literally had TE 2.1 not even 2 years ago! But I didn't imagine it could become lost media so fricking fast! Also did you know you can open any level you want through the Sad Satan standalone .exe? Just go through the "Levels" folder and rename a level file,  for example: "12" to "1" (The game WILL ALWAYS load "Level 1" first, so you can change any levels name to trick the game into thinking that's the "Level 1"). I always test the game this way.

Anyway, here's an update: https://drive.google.com/file/d/1mufRbsqqVizfta0r4C_knctIxITvCoek/view?usp=shari...

I don't have so much time this morning, so I could only test level 12 (I just reverted the timer thing and it works exactly as the older version you mention). I did fix level 2 too, but didn't test it.

10 out of 10 Masterpiece!!! It works 100% perfect now. Zero Complaints!!! 

This is now my definitive Version of Sad Satan, this one replaces my previous Obscure Horror Corner Reupload Version now.

Great Job for making this awesome Version, I really had fun with this little QA Thing. I have nothing to add here, 

This Version with all the Updates works flawless, I found no Issue whatsoever, every Trigger is now flawless...

Sorry that I was such a pain in the Ass sometimes....

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Thanks! Glad to hear that! I still prefer the revisited version (but just bc it's "more purist")

The real pain was revamping the whole game with Terror Engine... But hey, I did it. I think I won't be updating the game for a while!

Yeah you did an amazing Job. One final thing. 

Would you have a Problem with it when i upload this special Build, of course only this special Build not your Revisited Version, to my Archive.org page??? I will make sure to also give credit to you and Nurse Dashie in my Archive.org Description of the page!!! 

And the note for the special Messages from you of course will not be included, I think it would be cool when someone else figures this out on their own.

Of course I will respect it if you say No to that....

I have it in my Name. I want to preserve your Effort for the Future!!! 

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Yeah! No problem with that!