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(+1)

Cool!

Since you seem all in on fitting in 32K, if music gets hard to fit there is a non-maintained fork of hugeDriver/Tracker that supports compression. I’ve used it in a few of my 32k games to squeeze more in.

It was originally documented here: https://github.com/SuperDisk/hUGETracker/issues/105

But now is kept around in my MegaDuck fork (still supports Game Boy): https://github.com/bbbbbr/hUGEDriver/releases/tag/megaduck_compression_v1.1

(1 edit)

Awesome suggestion!

It's been a long time since I've use a tracker editor (NT2 way back when), and I'm working my way through  gbstudiocentral's info on hUGETracker now.

Downloaded some UGE's to review/reference techniques.

I'm hoping it goes well from here =)

Tried out a simple 1 pattern song with the compression and I still have 1200 bytes. I'm sure I could squeeze a bit more space if needed but this should be enough for a song and the fertilizer graphics.