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Thanks for your kind message!

A rotation feature will come soon, and for a variation feature, I need some time first for another design phase. For now, I can say that I will probably encounter some obstacles and questions (e.g. can a furniture be both, rotatable and have variations at the same time?) that need to be resolved first.

So yes, a rotation feature will arrive soon, but for the variants, I can only give a 50% confidence level by now.

That's awesome! I know the Visustella plugin leaves it up to the game developer to choose how they implement it and they can do it either way (and even potentially have it swap through rotations first, then move to the next variation, and go through the next variation's rotations, etc. but that feels convoluted for the player). A way to implement both separately would be amazing, though.


One question that did come up in my head, I see the demo is mostly centered on crafting the furniture and requires having the right materials. Is this capable of allowing it to be set to where the player just needs to own the furniture item so if one wanted to implement a furniture shop where they can go in and buy a chair, then go place that chair in their home?

You can set up a new "chair" item in the database and add the <Furniture: chair> notetag. Once the player owns this item, they can place a chair. Then define the "chair" item itself as its own build material instead of "wood" or "stone".

If you think that doesn't fit well, I can try to add another setting into the plugin manager so game devs can switch between a more sandbox-like crafting system or the system that you described. Historically, this furniture system was built on top of the sandbox, with only a few adjustments.

Yes! That actually sounds like it would work perfectly as is, I just didn't think about that.

Good news, I found a good way to make a variant system which is really intuitive to use - it will come very soon!