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You can set up a new "chair" item in the database and add the <Furniture: chair> notetag. Once the player owns this item, they can place a chair. Then define the "chair" item itself as its own build material instead of "wood" or "stone".

If you think that doesn't fit well, I can try to add another setting into the plugin manager so game devs can switch between a more sandbox-like crafting system or the system that you described. Historically, this furniture system was built on top of the sandbox, with only a few adjustments.

Yes! That actually sounds like it would work perfectly as is, I just didn't think about that.

Good news, I found a good way to make a variant system which is really intuitive to use - it will come very soon!