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(+1)

if I could make one suggestion. don't make the how to's a once time thing but maybe something the player can check before the minigame. mostly for the cases where a player returns after a long break they may forget how the minigame goes

I appreciate the suggestion, I think what I'll do with the time-based minigames moving forward is sort of a "click to start" thing where once you click the minigame even option, you're given explicit instruction that goes away once you click/start playing the minigame. 

Perhaps a module to learn the minigames in your hideout instead? In order to make runs feel more isolating as they should be

I do have the Arcade in but maybe it should be implemented differently to point players towards it as a Mini Game Practice area.

More so just earlier but yes - you won't find it before you're already familiar with all the games