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(+2)(-1)

Got and played the game and it is SO FUN! I like the gimmick of the level number forcing a tile of that number (e.g. a 6 on level 6), and I really like the idea of solving 50/50s via radar.

I also REALLY like the boss fights, and in case you ever SEE this comment, I have a question: (cuz I'm actually tryna learn Godot right now :D)

When you click on a mine (and it explodes) during 9 and 10's boss fights, everything starts going faster. Did you modify Engine.time_scale for this effect or just manually speed everything up?

If you respond to this, thx in advance (and for this amazing game)

what is 'time_scale'?

(+1)

Probably a command or variable in Godot.

it's a variable under the Engine singleton in GDScript (Godot's native programming language) that affects how FAST the game is/runs. This affects everything from timers to animations to even the pitch of sounds.

(+1)

It probably doesn't affect the time scale, because I tested, and the pitch of the mine beeping isn't changed, and the mines still bob around at their normal speed.

(+1)

ah, alright.

thanks for informing me!