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it's a variable under the Engine singleton in GDScript (Godot's native programming language) that affects how FAST the game is/runs. This affects everything from timers to animations to even the pitch of sounds.

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It probably doesn't affect the time scale, because I tested, and the pitch of the mine beeping isn't changed, and the mines still bob around at their normal speed.

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ah, alright.

thanks for informing me!

well when you click 10, 10 goes faster.

but the music doesn't go faster (neither does the timer)