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Great work! 

Like some of the others stated, my PC also is not very smooth when playing :(

I also found it a bit confusing at first what to do but after figuring it out, it was good :)

Thanks for the feedback!
I am working on performance, unfortunately I was informed about the performance not long ago and due to working full time so it's hard to get quick fixes. But, I know the part of the problem is to do with the lighting originally being set to moveable, and correcting this hasn't just straight up worked, so I've been trying to understand what to do (since we haven't really learnt about lighting before this)

Also away things might not being as clear, are you able to elaborate on what was confusing?  We're in the process of solidifying the dialogue and such since we're change it for voice. But having a better understanding of what people are struggling with will help shape the rework.

(+1)

Its awesome that you are still working on it and improving it. Keep it up!

The confusing bit for me was after unlocking the first door, I did not press the scanner, and I just went straight to the main room, picked up the dinosaur and brought it back onto the scanner and pressed the button, and then the skull disappeared and it said "the item is 30 billion years old" and the timer started. To me it felt like it was just telling me about the item I just scanned and did not know what the timer was for. After seeing the skull had re-spawned and repeating this process twice, I figured "oh I am supposed to press the button and then collect what it is describing within the time".

Maybe keeping that main door locked until the player presses the button and the timer has started will help? That is only the first suggestion that comes to mind; there might be better ways to help guide the process.

Anyway, I hope this feedback helps!

(+1)

"To me it felt like it was just telling me about the item I just scanned and did not know what the timer was for." This is great! Because this points out a couple of things. 1. the skill is the first thing you see so I can see that it looked like the scan result (maybe if it was more hidden it'd been more obvious if you scanned a really different item) 2. It highlights the initial idea to have players look around for items is misleading to the player, what we were going for was to have players look around to get a feel for item locations but a lot of people just went to pick up items and now that I know that flow it makes a lot more sense to me why people were getting confused. Even though the dialogue says to check the scanner pc again that's taken in a different perspective.

Your idea would have been perfect! However, since game jam is completed, I'm now going to look at reworking the way the game is presented to be better because I have time. The main change entails removing the timer and focusing more on self exploration with voice audio so it becomes more immersive.  :)
Thanks a lot for clarifying what was bugging me with the confusion haha, it really does make sense now though. :D