Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yes that is what i need to make the puzzle tick right. Thank you Garry.

Maybe a consideration for arrays in adventuron engine? Something that makes setting, getting and swapping values in an indexed array would come in handy.

puzzle : array = [1,5,8,9,1,2]

set_array (puzzle, index, value)

value = get_array(puzzle, index)

swap_array (puzzle, index1, index2)

Adventuron does have arrays but I certainly don't have time to map them to the DAAD engine (which does not have arrays) in the duration of the jam. If not operating in 8-bit mode, I can elaborate on arrays a bit more later.