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Can't restart the level a 2nd time in the same session for some reason. The button for it is now grayed out at the finish screen. Can still new game though.

Story blurbs are awkward as is. Tad too wordy and I'm not hooked at all, can't tell if it's supposed to be funny or more so sad life story. Could use a banging sound track, or whatever to fit the mood, pure traffic noises and my grunts from running into a car is a bit lonely. Could also add some indicators to let the player know a turn is coming up; at times it's completely unexpected(mainly on the highway section). At the very end it keeps tripping me up on the last few cans since I try to walk into them, but then the camera turns and so he moves too far to the side.

Gameplay wise it's alright, I can't remember Pepsi Man well so idk how much the weirdness is intentional. The jumping feels so jank, sometimes it looks like I make it then get hit anyways. I wish there were medal times for the seconds remaining so I had something to aim towards. The cans aren't that enticing to collect. I feel like you should change that visual, the only reason it was funny in Pepsi Man is because it was one big product placement. The inclusion feels vestigial. Perhaps being mean, but in general I find the idea of the game not all that funny or interesting, but maybe it just needs a couple passes. "Most games suck until just before release' or something like that.

Keep up the good work.

(2 edits) (+1)

Thanks for playing! To answers all your feedbacks in a list:

  • Button greyed out? ah shit that's a bug. Its because i made it so you cant retry when you only have 1 life. But it shouldn't happen after the stage ended, only when you're restarting mid game from the pause menu. Thank you for pointing that out
  • Its supposed to be sad but funny, a /biz/ kind of meme. Im still experimenting to see the correct style, and the right mix of sad and comedy. Thanks for pointing that out
  • Yes, soundtrack is on its way. I didnt have the time to make a script module for BGM management yet for this DD, sorry
  • Yea, other players also said the need for indicators, at turns. I assure you that will be added
  • The cans was still just a placeholder. I actually want to replace it with an original  design of "energy drink" similar to monster or "mother" (australian monster enegry drink), for satire of these popular but unhealty drinks wagie consume these days
  • No you're not being mean. Instead i really appreciate your time giving me these feedbacks

Again, thank you for playing my game!