After testing the game for a while, I wasn’t able to get stable performance. The game runs at around 15–20 FPS and appears to rely almost entirely on a single CPU core. When that core is maxed out, the rest of the CPU remains mostly idle.
Because of this, the GPU also stays at very low usage, since the engine isn’t sending enough work to it. This behavior doesn’t change when forcing fullscreen, disabling V-Sync, changing power settings, or forcing the game to use the dedicated GPU.
From testing, the issue seems to come from the game’s threading or engine behavior rather than hardware limits. This may not affect everyone, but it’s something potential buyers should be aware of.
Note: I attempted to force the game to use all available CPU cores and the GPU, but it consistently limits itself to a single task. The engine does not distribute work across resources, so additional CPU or GPU capacity remains unused.
