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After testing the game for a while, I wasn’t able to get stable performance. The game runs at around 15–20 FPS and appears to rely almost entirely on a single CPU core. When that core is maxed out, the rest of the CPU remains mostly idle.

Because of this, the GPU also stays at very low usage, since the engine isn’t sending enough work to it. This behavior doesn’t change when forcing fullscreen, disabling V-Sync, changing power settings, or forcing the game to use the dedicated GPU.

From testing, the issue seems to come from the game’s threading or engine behavior rather than hardware limits. This may not affect everyone, but it’s something potential buyers should be aware of.

Note: I attempted to force the game to use all available CPU cores and the GPU, but it consistently limits itself to a single task. The engine does not distribute work across resources, so additional CPU or GPU capacity remains unused.

Okay thank you for your feedback. 15-20fps seems extremely low. Without knowing your system specifications it's hard to help. You can also view the recommend system specs and ways to optimise the game in the settings as instructed on the game page, haven't had anyone else with this issue though. My apologies regardless!

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Let's say that my specs aren't the issue at hand here. (I'm not comparing games; obviously, this is a AAA game and it will be better optimized. I'm just using a somewhat high-end game as an example of what my computer can run smoothly with no lag or stutter ( I wanted to post a Steam picture of Elden Ring and how many hours I have on the game, almost 500 but Itch.io doesn't let me for some reason )

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Elden ring isn't the best game to say your pc specs isn't the issue when the recommended is a gtx 1070 8gb lol with a intel core I7 or a amd ryzen 5 lol 

try to read what i said, ty

i did you said high end game Elden ring is not a high end game ty

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As stated, it is hard to help you without knowing your system specifications. You may have a bottleneck between GPU / CPU. Are you using a dedicated card on laptop? It is true the engine is mainly single threaded without using something like DOTS however physics are always multithreaded and the game does utilize the GPU / CPU'S and i do have the game offloading rendering to multiple worker threads, however it is not exactly easy to implement DOTS fully, due to the engine specific API's not being able to run on others then the main thread, but your the only one i had who have these very low perf issues. I can only suggest trying this: To optimize: Try reduce texture quality to half, fog quality, FPS cap and shadow distance and make sure to not have any heavy programs running while playing the game. Please try this and report back, if you still are having issues feel free to request a refund https://itch.io/docs/legal/terms#refunds