love love the idea for this and the mechanics, there's a lot of tweaks that can be done to convey the experience even better, but so far this is my favorite entry !
my main gripes are:
- i can just jam myself between an unbreakable wall and wait it out, time passing isn't tied to moving or exploring so i had no incentive to walk around if i can just let it run out
- text speed is very slow, unless there was a point to it being that way and getting you to be patient, i'd at least make the text load fully after pressing space instead of skipping entirely, i personally have a hard time reading things that load word by word so i kept wanting to see the whole text
- story details, it opens up with a great quote about it all being a metaphor for greed, but then the actual gameplay is literal hunger, i wish we got to know about the other people and why i was being drawn to them, what about that makes me greedy
- there was a really cool mechanic of moving furniture that could've been used to make me barricade myself, but like i said in the first point i could just stare at an unbreakable wall and didn't get a chance to get creative with slowing myself down
this is probably out of the scope for this jam, i still enjoyed it a lot, i think it just got my brain thinking how i'd expand on it since i do like it a lot, best of luck on your future projects !