All right, made it to the town, where my party met its demise by the hands of the knight and the four soldiers/archers.
This game has quite a few interesting design choices, and still some stuff to work on.
Tips:
- Spread out the tutorial into tiny bits over multiple sessions in the first part of the game. I felt pretty dumb failing to soak up the information in the only tutorial.
- This game begs for graphics from a 2D specialist. With how far you made it in the making of this game, it’s at least very clear to prospective graphic artists to ascertain what they could input to this game.
- The drag and drop feature needs work on the dropping part. I often had to do at least two tries to successfully drop items into a slime’s bag.
- The inventory screen is a looooot of information for newcomers, and could potentially scare people away. Maybe start out with a handful of items and loot, or even a single slime party, and ease the player into the game.
- Introduce just a few items at a time, this is a lot of information for newcomers and a lot of tooltipping.
Tops:
- Zealot humans being the enemies, an original take on the genre!
- Narratives are clear and succinct, except for the tutorial.
- Seems to be balanced enough to make it possible to win battles but they’re still a challenge.
- Music is well-chosen, well-composed and fitting.
Hope this helps! You’re on the right track.