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(+1)

I feel like this has a lot of potential. Reading through your devlogs, it’s clear you have a plan for where you want your game to go and are moving in the right direction to get there.

I really liked the different animals. It was nice that not only did different animals have favorite foods but also foods they wouldn’t eat. The animations made me smile and gave the animals a lot of character. Watching the animals move was my favorite part of the game.

I wasn’t fond of the glitchy/distortion effect on the dialog boxes and information screen. I think you were going for a poor signal type of effect, but I personally found it to just be distracting and was giving me a headache. It took away from the enjoyment of the overall game for me.

Having more details in game would be helpful. It wasn’t at first clear which healing item was used for each issue, though I was able to figure it out through trail and error. Adding shops are another thing I think will really add to the game. I know you had mentioned shops weren’t ready yet, and having the “press to add” option was a nice stop-gap until you finish them. I don’t know if you want to add more information on what each item does in a shop or in something like an info tag elsewhere. I would also have loved if there was a little more info on each of the animals/animal types. A few more clues as to where would be the best place to release them, maybe a little more with favorite foods vs. foods they’ll eat but not a favorite, that kind of thing. I could see that working as something you unlock as you take care of them animal, ie the more of that type you care for, the better you are with them. I’m not sure if that’s within the scope you had in mind, but I feel like it would lend itself well to the game you are making. More story in general would be nice, though fully understand some of the challenge of balancing story and gameplay.

This feels like a really ambitious game and I think you’ve got a good start to it. Best of luck.

(+1)

Thanks a lot for your feedback! I agree with all of it - even the glitch effect, which felt really annoying when I re-opened the project after my holidays. I think I will use it more sparsely (like when pausing / unpausing the game or something). And don’t worry, the story will come at some point - I have many things to tell…