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It's a fun concept, but it's too fast. For example, the first time I timed out before I could even finish reading the instruction that was on screen. When you start shuffling the colours, it times out before I can even find the colour.

Thanks for the thoughtful feedback — you’re absolutely right that the game can feel too fast, especially before you’ve had a chance to understand what you’re supposed to do.

I’ve made two pacing adjustments based directly on what you described:

  • The very first round now gives noticeably more time so you can actually finish reading it.
  • The first time you encounter the “mischief” effects (like button/color shuffling or shaking), the round timer now extends a bit to give you a fair moment to recognize what changed and react.

The goal is to keep the game intense once you’re warmed up, but avoid “unfair fast” moments during learning and the first surprise distractions. If you try the updated build and it still feels too tight, please tell me roughly what score you reach when it starts feeling unreasonable — that helps me tune the difficulty curve without making the whole game sluggish. Thanks again!

It's better now. It is a fun challenge. I haven't gotten past 30 yet - but will keep trying :-).

That’s awesome to hear — thank you for coming back and giving it another go!