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(+1)

For me, this is the BEST 2D PIXEL GAME in this jam so far (the best 3D is ours XD), and I really like the way you interpret the theme lol. 

I love the background story! It makes me imagine this lil game being expanded into a bigger RPG someday.

While playing, I spent some time memorizing which eye against which enemy. I was wondering if the connection between the eyes and the enemies could be stronger, e.g., if the Blood Magic Eye uses Vézias's own magic blood, it does make sense that the Mage who also uses magiccan resist it. In this case, I think the Knight would resist the Knife and Heavy Magic Eyes, etc. 

The colors between eyes and enemies (match or not) also affect me. I mean the Mages and Rogues are easier because the eyes that they resist have similar colors, so I can quickly make a decision.

Hope my feedback helps ^^

(+1)

Thank you so much! That is some high praise!! Happy to know you loved our game as much as we loved yours!! 

We'd love to expand this game into a full RPG someday! Kinda started falling in love w/ the world as we were making it haha! 

I see what you mean about making the connection stronger. Especially for the knight. Poor guy is getting killed by so much stuff if he doesn't have a shield XD As for the colors, I'm messing around w/ a mechanic now to have a chance for each enemy to spawn w/ a different color once you get to a certain kill threshold (so knights could spawn in red and blue instead of just grey for example). Hoping that might add another layer to the not trusting your eyes theme. 

Thank you again for the feedback and taking time to play! Really appreciate it!!