I’m glad you enjoyed it! The scope for this game was always small, even though I pushed it to 116kb. 128kb is max. I wanted something for the Apple II that would be easy to play and not take too long to complete. All my games keep getting shorter. I had to use a really old Infocom interpreter to get it to run, pulling it off the Lurking Horror disk. Even under emulation, the interpreter would do strange things. That’s why the source code is broken up the way it is.