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(+1)

Hi Gaziduc, my bad. I didn't understand I can only place program steps on the plus tiles. Instead I try to click the + sign with no effect and dragged the cards anywhere else but the plus sign. This isn't necessary in my opinion. Just let the player drop a card anywhere and position it by rounding its position to the next square. 

 I did 3 levels. I actually liked programming by drag and drop. Far less cumbersome than having code snippets inserted by Visual Studio (typing is often faster). And why not - beside code snippets - have a card for each variable already declared?

Since I know how to program that should be easy - but it wasn't. I wanted some if - else thing - jumping if there is there is a hole and walking if not.  I think the end of the if block with a stop sign isn't optimal. It would be better if you could stretch the if block itself and place the other commands inside the block. When I "officially" learned programming I had already learned programing the auto didactic way. Nonetheless I benefited from those lessons because I learned to think in blocks. When I type code I'd usually type the closing bracket of a block at the same time as the opening bracket and fill in the content later. 

I also didn't like I couldn't see the level in advance. In my opinion its a good habit to plan ahead before you code and have some general structure/philosophy where your classes and methods fit in. 

(1 edit)

Hello,

First of all, thanks a lot for your feedbacks, this is precious for me.

I agree, the player should be able to drop the card anywhere, not just on the "+" sign, but I did it like that because it was simpler to create/implement the game this way. Maybe I should explain better to the user that he/she can only put cards on "+" with a small tutorial?

Then, I really think the

If (A) B
[else C]
End

Should be shown like you said, with A and B (adn C) being sub-blocks inside the block. So far I don't know how to show that, but I will try to find and implement it in the next version.

For you last point, there is a preview map :