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Hehe well I'm glad that part was helpful at least ;)

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I just realized I’ve been misspelling your name. Sorry! I corrected it on the game page.

It’s immortalized in the deck - until I update it.

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Also, the reason that I didn’t (aside from running out of time) was the audio feedback for a biquad filter ended up being pretty computationally expensive.

So, it probably would have required reprocessing the entire playback prior to playing it to remove audio lag.