Love the vibe here - it instantly brought back memories of Universe on the Amiga, that Core Design adventure from 1994. It has a similar “space opera road trip” feel where every location looks more like a sci-fi illustration than just a room to walk through. The pixel art is really strong: the palette feels cohesive, colors flow nicely across the different depth layers, and the silhouettes stay readable even when the screen gets busy. I really like how the backgrounds are a bit softer and more painterly, while the interactive elements are built from simpler shapes - that keeps the game playable and stops the visuals from overwhelming the player.
What sells it for me most is the scene composition: there’s usually one clear focal point, and the way architecture and props are laid out gently guides the eye towards it, so the screen feels rich but still very readable.