hi friend, I'm really happy that you enjoyed the game, you can't believe how happy this makes me
I'm really grateful for the feedback you provided, I loved your idea of "disabling" a move for the autobattle AI and this will be implemented in an update I'll be releasing in the next few days. This is actually something that is already coded into the game because I used it on a few NPC controlled Pokémon, so I'm confident I can add it to the player's interface without much trouble
and yeah, you're right that the autobattle mode was kind of an afterthought... I considered making a "gambit" system similar to the one in unicorn overlord, but ended up deciding on going with a "direct control" approach for this game
I've tinkered a lot with the AI behavior to try and make it find the most logical move on many situations, but as you can imagine it gets messy. I've received some feedback that has helped me in this regards and I promise to continue improving it as I update the game
it is a huge privilege to receive such well thought out and useful feedback, but I wouldn't expect less from a fellow unicorn overlord fan.... thank you!!