Hurray! You say it's a huge priviledge for you... It's a huge priviledge for me! I'm so excited to come back once attacks are toggleable! I'm very glad to hear my suggestion was immediately practical- that was my goal.
I totally understand the AI headaches. Drawing on inspiration from Unicorn Overlord, maybe the alternate attacks could have clear use cases? For example instead of two moves of the same type that deal different damage for different AP amounts, something like "Deals Double Damage if Target is Burned". That would be easy for the AI to prioritize, but more importantly, moves like that would be highly intuitive for players to understand and recognize when/why the AI is prioritizing it. I think it might benefit the turn-based mode too. Combined with the ability to toggle attacks, I think it would give a lot more control back to players in autobattle mode!
Once again I want to thank you for your kind reply. You've made my day!! I thought the story mode was really cute, so I'm more than excited to try a new run when the next update drops!!