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Thank you for your kind words. 

I understand your point. While my game relies heavily in its inspiration material and is not the classic "outcast fighting the system", most characteristics of Cyber-punk genre are present:

  • Low life: the whole planet is low life. The Palace where players live is an exception rahter than the norm.
  • High tech: high enough to have space travel and planetary core mining.
  • Futuristic: indeed.
  • Cyberware: there are some mentions to cyber-implants in the planet´s history and in the End of Cycle move.
  • Societal collapse and decay: Neo-Terrax is constantly on the brink of disaster.
  • Dystopia: I wouldn´t call it a happy setting. 

But yeah, I understand that most cyber-punk projects are in more modern looking settings.

You are right, many of the topics are there. I thought about it again and my main point, at last, is only the "-punk" part of Cyberpunk. For me, it means some sort of rebellion against the system (e.g. runners against corporations, in most systems as Cyberpunk 2020 or Shadowrun). But here, the player characters do not rebel against the system, they are the system. Having this in mind, your ttRPG is still a good "high SF" one, and it has enough cyberpunk elements in the details to count as... cyberpunky? It is just not the main focus, in my eyes. This is political intrigue on the highest level.