Thank you for your kind words.
I understand your point. While my game relies heavily in its inspiration material and is not the classic "outcast fighting the system", most characteristics of Cyber-punk genre are present:
- Low life: the whole planet is low life. The Palace where players live is an exception rahter than the norm.
- High tech: high enough to have space travel and planetary core mining.
- Futuristic: indeed.
- Cyberware: there are some mentions to cyber-implants in the planet´s history and in the End of Cycle move.
- Societal collapse and decay: Neo-Terrax is constantly on the brink of disaster.
- Dystopia: I wouldn´t call it a happy setting.
But yeah, I understand that most cyber-punk projects are in more modern looking settings.