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Yes, this is mostly true for me. I believe AI is a tool to make projects quicker and to handle tedious coding, but all assets, music, and levels should be made by the developer. I try to make my games feel like me, and I do respect the honest work, even if it does feel less polished. Thank you for giving the time to make such a long response, I really appreciate that, and thank you for making a quality game. =D

I completely agree. No need to thank me, as I do enjoy a good conversation as well. Btw, I have a game I'm currently working on (but now I maybe wanna patch a few things in this game and maybe expand it, (as the original idea was that you could choose what to upgrade like in a rougelike, i. e. speed or number of jumps, not just damage)) that I think could be turned into something interesting, if you wanna check it out: https://ffredigames.itch.io/a-brief-case-of-belts (it's a very early tech demo, so don't expect much). And please excuse me for my shameless self promotion.

DW =D If you check out my stuff, i love promoting, too! I am working on a game that is a top down rpg for the cities and turns to a platformer for the levels

That's sounds very fun! Do you have a version up here on itch.io?

No, but I do have a few other cool things here =D Analitics are so fun to see go up 

Gotta get that dopamine rush. You do have some good stuff up there, I just checked it out. Keep up the good work and motivation.