Please. I really need reviews, and I really do need people playing. I've worked on this for over a year, and I want to make sure everything works. So please play, comment, and interact here
BenGaming3662
Creator of
Recent community posts
1, Thanks for showing more people the game! That does happen. If you spam it, you can just skip like 1/2 the game LOL. Thanks for expiramenting. I know this game is pretty hard, but I did make the story around it. I can't drop any spoilers, but I will say the game is quite short, so there is that.
2. Thank you so much for following me. Your the first person to other than the person who I worked with for another Game jam, I appreciate it an absolute TON.
Overall, your the best. Thanks a ton =)
Thanks =)
As I have said before, checkpoints..... Yeah I might just need to make an easy mode with them at this point. I want them to be none, as it means the game has more playtime, but ok.
Yeah, this game was what happens when you can't use Unity or any other Game engine. I normally code like this, but it never gets easier. Just pure HTML, CSS, and p5js.
Thanks for you input, and thanks for commenting =)
Also, apparently one of my friends named this, when you press k at the top of your jump, and then L right after, it's a 'K-dash'. K-dashing can be used one after another in air, so you just to be in air for it to be a K-dash. So.. I know you probably don't care, but here is some useless game terms because why not!
- K-dash (You know it I just explained it)
- Cave skip (K-dashing going into the cave to skip like 3/4 of the game
- Fall save (Falling in room 6 2, where I added a room below to catch the player)
- K-Spike (You attack, then you try to jump before your attack ends (so no jump comes out) and you jump into danger)
Tell me if there are any more you made =)
1. The game's levels were hard coded. If there is nothing, then it's just void. I decided the freedom to choose was something players would find interesting. For the screens, yeah I had no time XD, and checkpoints, the story would be a bit different without them. I'll talk about my change a bit later in this. For the background, yeah I was lazy MS paint got the sprites done quick, and I kinda needed that. Any ideas on how to fix?
But the 'no checkpoints' was meant to be. I know that is the largest issue with the game, but my response is that the playtime for the game if your good is like a minute. I need to keep the player playing for like 5 - 15 so they feel good. Also, the 'your pain was worth it' ending I went for would not work as well if there was less pain.
Thanks for the comment, and the fact that you played the game. I am happy you liked the game, and if you have any new game ideas, that would be great! Thanks for commenting =)
Yeah, an idea is a way to CHECK for traps. As of now, you just have to react, but if you could stand still for like 3 seconds, and it could flash the 'warning areas', I think that could keep the difficulty, while making it feel more fair.
If this game Is meant to be trolling, then this is fine the way it is. But if you want a slightly broader appeal, then i'd recommend something like that.
Thanks for responding to my comment, though. It really means a lot =)
This game is pretty nice. A few ideas.
1. the boxes fall a little after you die in the level. If this is unintentional, its ok! It helps feel really nice/
2. Difficulty. Its HARD. Something to correct air movement early on would help a LOT.
3. Jumps. Feels a bit floaty, not terrible, but definitely something
4. Side clips. If you hug a wall, you can instantly jump in the air. It feels a bit... off, but could be used for something =)
Amazing game =) A few balancing things
1. In the Northernmost shop, you can gun there, and all of the enemies can funnel into the area. This makes any other area rarely used, as you're around the store, and you can mostly live perfectly. You can fix this by embedding the store into the edges of the map, so there is no way to do this, or put them in the center.
2. The start feels a bit too easy, as the start screen teaches you the mechanics, the other parts of the game feel boring, until you get to where a lot of enemies spawn.
But overall, AMAZING game. This deserves a TON of praise, so keep it up!
1. Thanks that you noticed. The sprites took a while, and I know the music is subpar, but still.
2. I made the sprites in MS paint. I tried my best, but yeah I got to learn to do that. The way it's setup is it just looks at the sprites, and you cant make non-rectangular MS paint sprites to my knowledge, but thanks for pointing it out!
3. Yeah, just time crunch lol.
4. This was intentional for falling, as collision between rooms clipped you into the floor because 1 frame of gravity was applied. I had to make a measure to stop this.
5. This point is common from like everyone, btu it was intentional. The game is pretty short, and difficulty DID increase play time, as well as contributing to the lore of the game. (You are your OWN monster for driving through this)
6. Yeah, once you get used to it, it feels nice, but I do understand that. I made attacking a jump correction for this reason, but it really didn't work as expected.
However, WOW. This review was surprisingly in-depth about the core mechanics, and I am happy you spent the time to compile this information. Really, thank you.
1. At the end of the game I literally mention that you can do that. You can skip like 5 sections.
2. For the 'they kill you once' thing, the game would be much too easy otherwise, as because the game is pretty short, I needed to lengthen the playtime. However, if you did see the ending, I also kinda knew it was brutal, and that's kinda the story lol.
3. I know this is coming up, but yes, when you attack, unless the attack is done, you can't jump. Killed me more times than i'd like to admit, but its fun to see.
Anyways, thanks SO much for your feedback, I'm happy you actually PLAYED the game, so thx!

