This was a fun puzzle game, though a bit frustrating at times.
I played in fullscreen on a 4K screen, and the potion details had an issue where they mostly appeared offscreen on the bottom, so I could not see the attributes and did not know they were there until my partner pulled the game up to play a bit and saw it on theirs. I eventually figured them out through trial and error. It would be nice if hovering over the items when they are in the inventory also showed the details. One thing I was never sure of was if the potion effects were different based on which was first. They wouldn't stack in the inventory if the order was different, but I did see a noticeable difference based on order, though did not test much since they worked for what I needed.
Initially I also tried using all of the potions on the enemies. The fire one especially seemed like I should be able to use it to attack them, but it seems like you just drink all the potions. The game page says "where you craft different potions to solve puzzles and fight enemies ", which seems a bit misleading. I think it would be better to change the wording to say that you craft and drink the potions to better inform the player that you don't use them on the enemies, but on yourself... and your equipment.
2 of the temples were pretty easy once I figured out the potions. The Yellow speed one was a bit tricky, but once I figured out how to escape, the rest fell into place. The red was the one that caused me the most grief. Having items say they are not a crafting ingredient, when they are, but only when the second ingredient is very misleading, and that should be updated to different text, such as "cannot be first ingredient". It took us talking about it before I tried using it as the second ingredient, since it was clearly saying it was not an ingredient at all. Before I found the correct solution, I discovered that I could flip 4 of the switches from outside, through the walls. Trying to do the same with the 5th switch I managed to get stuck by the back wall in a position where I could not jump and had to start over. That is when I had my partner give it a try as I was trying to get free. I used the jumping potion to climb the hill and then slid down between the hill and the back wall as I was trying to find the lever to flip it. That spot should get some adjusting to prevent people from getting stuck there.
Overall, I enjoyed this game. Even when it was frustrating, I kept playing until I finished it. After the soft-lock I did debate being done, but already had the other 3 keys and was so close to the last that I restarted and sped through to get what I thought I needed for the red temple to try it again.