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(+1)

It was fun, but the constant talking for progression was annoying. Maybe a way to toggle the talking as more of a hint than anything could fix this issue. 

Congratulations on completing the jam!

Thanks for the feedback! ^^

I totally get that being forced to read every line of dialogue can be annoying.

The reason the dialogue is forced right now is that some lines are triggered right before the level ends, and I didn’t want players to miss them by running straight to the exit without realizing there’s dialogue at the end.

One thing I could do is require a key press before moving to the next room, so players don’t accidentally skip dialogue right at the end of a level , and you can rush to the end, press the key to complete the level if you want too!