Thanks for the detailed feedback!
1. I’m planning to add an in-game glossary soon. I’ll consider the mouse over feature if I end up doing a UI rework.
2. There is a math formula that can convert haste to equivalent CDR, so it should be a simple visual change. I try to avoid extra calculation to save frames, but I’ll see what I can do!
3. I’m thinking about adding a 'Fast Forward' upgrade that just speeds up the whole game. It wouldn’t affect game balance, just make things faster.
4. That’s a good idea. Maybe an indicator for when a node disables another one too.
5. The biggest hurdle right now is probably the save system. There’s a save file that gets wiped every time players reincarnate, which I change frequently since it’s “safe” to do so. There’s also another separate persistent save file that I avoid modifying because it’s kinda permanent. On top of that, there’s the queue system. Players will probably want to queue nodes they’ve seen before, so it has to work with that as well.
6. Are you using Alt-Tab to switch between windows? I do that a lot and noticed that the single/loop mode switches on its own as well.
I want to implement all of these player suggestions and polish up a bit before releasing a Steam demo, but it’s definitely on the way. Thanks a lot!