Great game! The theme interpretation is very creative, and I love the UI and the little animations when loading a level and clicking the pause button. The music is very fitting for the game and the use of sound effects is great too. The movement feels good, I would just suggest making the jump a little higher. The art is solid too, especially the first room, I like the wall textures. The way the cube reveals stuff in the room is very cool and I'm curious how you did that effect in Unity if you don't mind me asking. Luckily, I didn't experience any issues with the windows build and the game ran well, I just had to turn down the mouse sensitivity. Overall the game is very polished and this has been one of the best games in the jam that I've played. Amazing work, especially for a solo dev!
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Thank you so much!
I achieve the effect using a custom shader. It is a copy of the standard URP lit shader. In the main rendering pass, I calculate the worldspace distance of each pixel to the nearest "lightsource" and determine if it should be the inner filter, outer filter or ring. To let the shader know where the lights are, I update a global shader variable with the lightcount and two compute buffers with the positions and radii of the lights. Hope that helps!