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Eyan11

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A member registered Aug 12, 2022 · View creator page →

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I really enjoyed your teams game, it really excels in the gameplay department and is easily the most fun game from the jam. The music was also very good and fit the maps well, I also like how the music changes in the main menu. I also really liked the spin item because it was unique and really caught me off guard the first time I saw it. Drifting is also implemented well and is satisfying once you get it down. The maps were nicely themed, I especially like the first map because of the track layout, music, and the falling leaves. Overall your game was amazing and your team did a great job. My only suggestions are to make the camera/collisions smoother because sometimes the camera would jitter, especially in the third map. I also suggest making the finish line more obvious in the first and third map.

Played through the whole game and even though I don't play these types of games I really enjoyed it. The environment, lighting, and skyboxes looked spectacular. The voice acting was amazing and made the game more engaging than just reading. The music was phenomenal, it fit the game and environments well and I also liked how the music transitioned between areas. The camera was super smooth and made the game feel great. And of course the story was unique and interesting and even though I probably got some scrolls out of order, it didn't hinder the story or ruin anything. Some other features like the UI for the book and scrolls, and the little jiggle when you interact with items were great too. Overall great game guys, the only thing I would suggest is making the gameplay a bit more interactive. Maybe a mechanic where you can cast spells to complete some of the objectives like making the potion, removing the spell around the statue or freeing the blue soul thing.

Cool game, the level designs are really good and I also like how the names of the levels are hints.

Just finished the game and the gameplay was super fun, I liked how it encouraged you to combo the sword throw and melee because by themselves they were weak, but together they did a lot more damage. The difficulty was perfect and the overall balancing was also very spot on. Also their was a lot of polish and everything felt complete. You guys did a great job!