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Those are great feedback! i will look into remapping some controls, i agree it can be awkward on B. For the attack on the direction you are walking if right stick is not used is a great idea! Only applies to controller but will be a great adition.

Thank you for your interest in the game and feedback! i will look into improving on this soon :D

(+1)

Might already be on your todo list, but some indication of getting hit in addition to the blood spatter. I know you might be limited by what frames are in the sprite sheet for that character, but it could also be done with a dazed stars effect over the head maybe, and a brief moment of stun, and/or some nockback. I'm rambling a little... but if the first swing in the sequence activated a little faster I think that would feel good, and also the block animation being a little quicker.

Good point, might make the player and enemy flicker and push them when hit and test it's feel. I'll see to make some animations faster too!