The stat applying sheet looks better now, and also it is clear what to press when done.
Using actions mapped to b,a,x & y means player must take their hand off of the right analog stick. From this point of view I think Interact and Heal make sense to have there, but Dodge would be better on a shoulder button.
When I am not using the right stick my expectation is that the attack will go in the direction that I am moving, not remain in the last direction that I pressed on the right stick. Meaning... if right stick is in the dead zone default to left stick for attack direction. Seems better to me anyway.
Gonna play some more in a bit, will pass along any other feedback.
Those are great feedback! i will look into remapping some controls, i agree it can be awkward on B. For the attack on the direction you are walking if right stick is not used is a great idea! Only applies to controller but will be a great adition.
Thank you for your interest in the game and feedback! i will look into improving on this soon :D
Might already be on your todo list, but some indication of getting hit in addition to the blood spatter. I know you might be limited by what frames are in the sprite sheet for that character, but it could also be done with a dazed stars effect over the head maybe, and a brief moment of stun, and/or some nockback. I'm rambling a little... but if the first swing in the sequence activated a little faster I think that would feel good, and also the block animation being a little quicker.