Is there any way to open the equipment evolve scene without using a keyboard key? My game uses a non-standard equipment scene, so I need to open it some other way. I'd like to create an event (like an anvil) that opens the scene when interacted with.
I tried SceneManager.push(Scene_EquipmentEvolution); but that didn't seem to do anything.
Either a script call or plugin command to do this would be fantastic (unless there is already a way to call this scene manually that I am just missing).
Something like a command to specify an equipment slot, and if that slot has an item which can evolve, open the scene for that item, and if not, run a common event (so a failed message can be shown).