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Is there any way to open the equipment evolve scene without using a keyboard key? My game uses a non-standard equipment scene, so I need to open it some other way. I'd like to create an event (like an anvil) that opens the scene when interacted with. 

I tried SceneManager.push(Scene_EquipmentEvolution); but that didn't seem to do anything. 

Either a script call or plugin command to do this would be fantastic (unless there is already a way to call this scene manually that I am just missing). 

Something like a command to specify an equipment slot, and if that slot has an item which can evolve, open the scene for that item, and if not, run a common event (so a failed message can be shown). 

Hello! I understand what you need. What happens is that the plugin uses the information from the Actor / Equipment that the user has equipped to obtain the information needed to open the scene and retrieve the data the plugin requires to function. I’ve updated the plugin to version ALTERNATIVE v1.1.1, which should provide you with a plugin command that might help you solve it. Keep in mind that, due to time constraints, I haven’t had the chance to do a detailed review of its functionality, so I invite you to test it, and I hope it manages to resolve what you need. 

 Sending you my best and a very Happy New Year!

Thanks for working on this request!
I've updated to the Alt 1.1.1 version and ran the plugin command, however nothing happens unfortunately. I have a weapon equipped which is set up in the plugin parameters to evolve, however running the command doesn't do anything (doesn't open any char select menu or anything). 

Hey, just checking if you were able to get this plugin command working. It sounds like this would solve my issues if it can be done. Thanks!

Good morning! Sorry for the delay in responding, I'm currently on vacation.

I've tested the plugin and it's working correctly for me. Most likely, your plugin file is either corrupted or misconfigured in your project. I recommend doing a clean installation of it. You can even try it in a brand new clean project, make sure to configure everything properly.

I've attached on Itch.io a demo of the project I used for testing, and you’ll be able to see how the plugin works correctly with the plugin command.

I hope you manage to fix it soon ^^

 Cheers!

Ah, it seems it was a configuration problem. Copying your config fixed it!
One small issue though: it seems there is a problem with the offset for the items in the equipment slot list. The last item wont show the item in the slot, and scrolling down the window always cuts off the currently selected item. I think it is an issue with the "Equipped Items" title at the top of the item list, as the missing bit of space is always about the same as the height of that title.  That, or it is just not scrolling enough to fit the full item slot name and the item into frame, just the title. 

Here is an image of what I mean (all slots are cut off like this when you scroll, and you cant see the item in the last slot, as it wont scroll lower)

(+1)

Thank you for the reference image. I understand, I'll see what I can do to fix it during the week. ^^