I was immediately drawn in by the graphics: ethereal, mysterious, elusive, and retro, and the music perfectly matched that atmosphere.
Unfortunately, the lack of feedback made it unclear what to do and when, and after a good fifteen minutes of trying, we weren't able to save a single soul.
The dot on the mini-map was nearly invisible; we only found it with a good dose of imagination.
It’s a pity, because the game feels very promising and intriguing. I truly hope for a more playable version!