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(+1)

I was immediately drawn in by the graphics:  ethereal, mysterious, elusive, and retro, and the music perfectly matched that atmosphere.  

Unfortunately, the lack of feedback made it unclear what to do and when, and after a good fifteen minutes of trying, we weren't able to save a single soul.  

The dot on the mini-map was nearly invisible; we only found it with a good dose of imagination.  

It’s a pity, because the game feels very promising and intriguing. I truly hope for a more playable version!

(+1)

Thanks for the feedback!

I'm working on a V2 right now which addresses some of those issues and I plan to add a tutorial stage to the game as well. 

Thanks for giving it a go! There are some instructions in the main menu and also on screen but I understand it's not the most player friendly experience. 

Cheers,

Tom