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(4 edits)

So uh I found a small bug, you can get a SECOND skee head if you try to use the dragon thingy on him (it also queues up the dialogue with the mage you get skee's head from originally) my guess is that the code is character-tied because you can't do it multiple times on the mage but doesn't deactivate after she goes away so it works on skee as well

The normal dialogue goes right after the wrong one, though so its not TOO much of an issue
it softlocks you later, forcing you to go back to day 25 to get all the items in day 34

my idea for a fix is expanding the shelf a bit and forcing any items that can't fit in there (out of view) and whenever the next day starts, check for a space to put the item in

or just add a check to remove all "wrong" items at the end of the day

Good catch! Thank you for pointing that out! I’ll have that fixed in the next patch. Heads up (haha), if the skull is still on the shelf on day 26, you might want to replay day 25 to get rid of it. There’s nothing in place to recover from having too many items on the shelf (but I’m adding something to do that in the next patch)

(2 edits)

by the time the extra skull became a problem it was the 34th day so I had to replay about a third of the game lol, I did beat it and, by the way, I love the fact that all characters' future was "shown"

the only new other thing I can say is making the title thingy moveable so you can place it in a more... accessible area (when I'm focused, over 70% of my vision is GONE, practically no peripherals so the title was a thing I had to conciously take a look at)

Sorry about that. V1.0.0 should have that not happen again.

Glad you enjoyed!

Hm. Moving the name tag is easier said than done. A lot of damned if I do damned if I don’t things floating around.