Man these scammers have no creativity whatsoever
HelpePlease
Recent community posts
This is a guide of sorts, not the best one but a good enough one
So basically whenever the "tarwolf" does that lunge attack called "warpath", they gain 2 defense which dissipates by 1 each turn, just run away for a bit to be able to actually damage her, I recommend also learning what tiles are hit with "warpath" (you can dodge it in a very similar way to the catgirl lunge thing), "ruin" does THIS (0=safe tile; 1=hit tile):
0 0 1 0 0 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 0 0 1 0 0
and there's also "Juggernaut" which is effectively a MAP-WIDE vertical teleport
I recommend you fight her either as normal or with the catgirl corruptions, be careful of the ones right at the beggining of the arena though
Use fast items, free damage (dagger and scimitar (I think that's what it's called)
try to not use heavy ones, it's really hard to predict her
By the way the werewolves not in the final stage are actually weaker, they have quite a bit less HP than the tarwolf
okay that's it I think, bye
by the time the extra skull became a problem it was the 34th day so I had to replay about a third of the game lol, I did beat it and, by the way, I love the fact that all characters' future was "shown"
the only new other thing I can say is making the title thingy moveable so you can place it in a more... accessible area (when I'm focused, over 70% of my vision is GONE, practically no peripherals so the title was a thing I had to conciously take a look at)
So uh I found a small bug, you can get a SECOND skee head if you try to use the dragon thingy on him (it also queues up the dialogue with the mage you get skee's head from originally) my guess is that the code is character-tied because you can't do it multiple times on the mage but doesn't deactivate after she goes away so it works on skee as well
The normal dialogue goes right after the wrong one, though so its not TOO much of an issue
it softlocks you later, forcing you to go back to day 25 to get all the items in day 34
my idea for a fix is expanding the shelf a bit and forcing any items that can't fit in there (out of view) and whenever the next day starts, check for a space to put the item in
or just add a check to remove all "wrong" items at the end of the day
no, don't have a video, and it felt really random, too, never encountered it afterwards though, might've just mashed a button while not looking
By the way, I "finished" the game, gotta tell ya the soundtrack is GREAT, I love it so much dude, anyway all that's left is getting all witches to max rank (BOOBAS, lol) and some exploration in the less interesting areas (by the way getting all the stars for the keys took me a WHILE, the only thing I have to say on how to prevent that is making the radar thingy do beeps when coming in a neaby tile like this:
No Yes No
Yes YES Yes
No Yes No
With "No" being no beeping
"Yes" being a slight/faint beeping and
"YES" being the normal, current beeping)
There are a bunch of small little things that I'd like added, like making a fast travel with the save points (closed off whenever the plot calls for it, call it a "disturbance in fei" or something) to not have to walk so much (I know about fast walking, it's just not enough for me), I noticed how other witches you get in a party get higher level depending on, what I'm guessing, is the overall level in your current party, but that end up meaning that if you get a witch earlier on, it'll be at a MUCH lower level than if you farmed a bunch of levels first, so my idea is a sort of rubber banding of EXP gain, with them getting exponentially more the lower their level is to the highest level witch
uhhh I might've started ranting lol, all I really have left to say is: great game, big booba and I will definitely keep an eye on the game in the future, see ya
I noticed another bug, if I Alt + Tab a few times (which I have a bad habit of doing) the game gets stuck on "Loading!" and, while the gameplay features are there, the entire screen is just the "Loading!" screen (I'm blind but can still interact with stuff)
Oh that's a known issue... uhhhh... take this as a... bigger need to fix it I suppose?
Oh yeah I remembered another thing: sometimes the cursor gets stuck in a smaller window area for some reason, right above the spells and left from the enemy window
Hi, uh, when I pause mid-battle with Enter, the game crashes,
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event2 for object obj_BGMManager:
Unable to find instance for object index 1413
at gml_Object_obj_BGMManager_Step_2
############################################################################################
gml_Object_obj_BGMManager_Step_2 (line -1)
Hey dude I'm still here, waiting for act 3, so far my prediction is accurate-ish so here's what I have now:
3-4 months
Why? well, its been a bit over 5 months for the rest of the WRITING, so the last route will take about a month at worst (HOPEFULLY) and then the evil coding spirits might intervene and force a delay for at least half a month for the coding which would already take about a month and then there's the art... oh boy the art... yeah uhhh I'll just hope that you can take under 2 months on it alone.
I recommend you to be careful though, you are doing a LOT of stuff right now, especially with the added stress of college you have to juggle with the making of the game, so PLEASE take a break if you need one, we can wait.
FAQ
2. Will there be a mobile port for the game?
As of right now, it is not a priority, since the game is early in development. When I initially wanted to port the game to Godot, I absolutely planned to port it to mobile as well, but I have since went back to Clickteam instead, due to my lack of experience with Godot massively slowing down the development.
IT'S RIGHT THERE, JUST LOOK AT THE PAGE
Also just so you don't ask it again, saying something like "well that doesn't answer my question" the answer right now is "no." after the game is done and this pretty much SINGULAR DEV feels like doing it, it MIGHT be ported to android
Heyyy so uh I'm back, this time with some stuff to motivate you a bit and make others have PATIENCE for once (you may remember me as the guy who hates domino):
1: Writing takes time, a LOT
2: Drawing does too
3: Making sure everything is "perfect" takes all the time from earlier and doubles it
4: You're doing well, while most people would say that they can't wait, I can, as such, take your time on step 3 and don't listen to the impatient people
5 (the prediction) : By how the progress has been going so far and seeing as you are getting closer to getting a break for a bit, I'd say it will take less than 6 months, IF the progress keeps up the pace, which it probably wont :P so uh expect this to come out sometime in the winter (possibly with some "exclusive" christmas stuff for the heck of it)
Oh and, most importantly, good luck and I wish for your muse to stay with you the whole time, see ya later :D
Antiviruses hate clickteam fusion (false positive) also here's the official stuff (somewhere in there anyway) https://x.com/Fnia_RX
just in case Vore=eating so "Herbivore" means the one who eats plants (just an example in case you don't know), anyway yes, you do eat the seemingly sentient pie (really BIG) and its children you accidentally summoned, but if what you're looking for is human vore, then no (also the game is mainly focused on actual food eating taken to extreme)
Also I found a minecraft mod "PCraft:revorn" might be what you're looking for (is supposed to get a quite big update this month or a week or more later 'cause it's a small team fueled purely by patreon)
Only bug I found was a rogue (the red one) always having a dagger, even with a spell tome, as well as some other rogues SOMETIMES getting the same issue (invisible daggers sometimes???), the next thing is the Thighs potion probably need to have it's description changed a little to make it more specific ("rope-like stuff: ropes (duh), whips, rope-tipped crossbows")
Also a way to skip/speed up the scry mirror
Also also also what actually happened to the engine? Did Kate break it or was it Domino? And was it an actual set-up to get you when you least expected or just so happen to happen which would mean that Kate temporarily resisted the curse AND put on a convincing show if it was a set-up (if some words don't make sense, am sorry, I'm about 3/4 self-taught)