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Thanks for the detailed feedback, jray4559!

You're absolutely right about these issues. Since this was built experimentally with AI, some edge cases (like the spawn bounds and combo logic) slipped through my initial testing.

  1. I'll fix the spawn coordinates so enemies stay on screen.
  2. I'm updating the logic to ensure multiple matches spawn multiple bots.
  3. I'll tune down the final level difficulty.

I really appreciate you taking the time to play and point these out. I'm working on a patch now!