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Although the fact this was made with an AI vibecoder is impressive, there are obvious problems:

1. Enemies spawn too far left and right, where they can't be attacked by the enemies you make.

2. Making multiple matches at a time doesn't send out multiple bots

3. The final level has way too many enemies with too much HP. I can barely damage the other side while they kill all the enemies I send out and I just die.

Playtest your creations better before releasing, please.

Thanks for the detailed feedback, jray4559!

You're absolutely right about these issues. Since this was built experimentally with AI, some edge cases (like the spawn bounds and combo logic) slipped through my initial testing.

  1. I'll fix the spawn coordinates so enemies stay on screen.
  2. I'm updating the logic to ensure multiple matches spawn multiple bots.
  3. I'll tune down the final level difficulty.

I really appreciate you taking the time to play and point these out. I'm working on a patch now!

Thanks again for the great feedback! Update v1.1 is now LIVE.

I've fixed the issues you mentioned.

I playtested it myself and managed to clear it, but it was a close call! It’s still a tough challenge, but it is now fair and winnable.

I hope you give it another try. Let me know if you can beat it!

Thanks for fixing, and was beatable, beatable too the point where I would say it was made a bit too easy, especially for someone who can play fast and spawn a lot of enemies.

Still pretty good though, for not having any human writing any code. I wanna see more of how good AI can get with the right prompting and such...

Thanks for the quick feedback!

It seems I made it a bit too easy for a fast player like you! I plan to add a "Hard Mode" in the future for skilled challengers.

I'm glad you enjoy this AI experiment. Please feel free to drop by my laboratory anytime!