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Nice simple puzzle that fits well with the theme! Everything being on the same cycle every run does make it less reaction based, and more choosing a path that hopefully doesn't get hit, and choose another if it doesn't work out. Which based off the description, didn't seem to be the intention, but still fun either way.

Thanks for that, yes, I ran out of time to randomise the hazards, my own fault, lost a lot of time on audio.