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Cool game! Any game that doesn’t use standard upgrades like dash, doublejump, walljump at all always gets bonus points from me, and this is a very creative ability set. I also enjoyed the structure of mostly guided progression towards the end, followed by two “final boss” backtracky puzzles, that’s very fitting for a MVM jam game I’d say.

Aside from some minor graphical issues (character gets a bit blurry, some tiles don’t seem to align properly - not sure if this a web build issue) my only real gripe is that I sometimes found it hard to predict how objects would behave. Like is a moving platform going to bounce, or stop in place once it bumps into something? I’ve seen them do both but wasn’t really able to figure out when they would do what. The scales also felt like they sometimes didn’t do what I expected them to do. This made some puzzles a bit trial-and-error, but since the checkpoints were generous that wasn’t a big issue.

Impressively done though, especially for 5 days! The final thing you have to do to beat the game felt very satisfying.

(+1)

Thank you!

Yeah I haven't seen any of those kinds of graphical issues so maybe it was some kind of weird browser issue. As far as the platforms go there's definitely some inconsistency. I think over the course of development I decided on having the ones that slide into gaps stopping at the end of their path, but I left a few earlier ones with the bouncing behavior, so they end up inconsistent.. And then, as far as the rotating platforms, they're just straight up buggy and have some things that need to be fixed. I think most janky behavior I've seen should be a simple fix (it's a change I already applied to other objects but forgot to apply to the rotating platforms as well), so that should hopefully be mostly gone in a postjam update.