Thanks for the feedback!
Could you please clarify in which version and where the technical problems arose?
The one-hit death early in the game was meant to emphasize the benefits of upgrading.
The first battles were supposed to be held during training. Which I didn't have time to do.
And something is really wrong with the revival. At first I didn't even believe it... But I took a stopwatch and was very surprised. Just optimization (and now the whole game is reloaded after death) won't help here. Interesting task. I'll think about it...