the devs just vanished after the update, no respone ...
they didnt even update this page for upcoming 1.9
He is working on a 1.8B patch to fix the most impactful bugs. It should be out in the next couple of days.
The next release content never gets posted straight away. Maybe a single bullet point confirming the main focus of 1.9 in a week or two. But more info gets posted once in active development.
My guess the Q1 release window is a result of two things. 1 Roundscape has not been the soul focus lately due to Starmaker, so I think this will be the focus now for the early part of the year. 2 the community reaction to the 1.8 release and not wanting to provide unrealistic ETAs.
I hope they can fix the input bug, because Unity was updated. I managed to run version 1.8a on my Mac M2 via Sikarugir Creator (latest engine version WS12WineCX24.0.7), but I can’t start the game or do anything, because when I click via the trackpad, nothing happens (no input). Version 1.7 works fine.
You sure this is a Starmaker (Unity) issue not a Sikarugir issue, have you tried the following:
-----
This issue where Unity games on Mac (especially via Wine-based wrappers like Sikarugir Creator) fail to register trackpad clicks is a known friction point between Unity's Input System and Wine's mouse capture.
Based on troubleshooting data for Unity and WineCX 24.0.7 in late 2025, here are the most effective suggestions:
1. The "Window Unfocus" Workaround
A persistent glitch in Unity-based games on macOS causes the window to sometimes lose "active" focus for mouse inputs even if it is visible.
Action: Press Command + Tab to switch to another application, then Command + Tab back to the game.
Alternative: Click on your desktop or another window and then click back into the game window center.
2. Wine Graphics Tweaks (Winecfg)
The WS12WineCX24.0.7 engine may require specific mouse capture settings to properly bridge the Mac trackpad to the Windows environment.
Open Wine Configuration: In Sikarugir Creator, find your game wrapper and select Wine Configuration (winecfg).
Enable Virtual Desktop: Under the Graphics tab, check "Emulate a virtual desktop" and set the resolution to match your game (e.g., 1600x900). This often "traps" the mouse correctly.
Capture Mouse: Also in the Graphics tab, ensure "Automatically capture mouse in fullscreen" is checked.
3. macOS Accessibility & Trackpad Settings
Newer versions of macOS (like Sequoia or Tahoe) have specific security/accessibility defaults that can block "click-through" events for translated apps.
Tap to Click: Go to System Settings > Trackpad and ensure "Tap to Click" is enabled. Some Wine versions only recognize physical clicks unless this is toggled.
Pointer Control: Go to System Settings > Accessibility > Pointer Control. Ensure "Ignore built-in trackpad when mouse or wireless trackpad is present" is Disabled.
4. Engine Rollback or Engine Change
Users have reported that while WS12WineCX24.0.7 is the latest, it can be unstable on Apple Silicon for specific Unity builds.
Try WS11Wine10.0_1: Some users found that switching back to an older engine like WS11Wine10.0 resolved input freezes on macOS 26 beta and Sonoma.
Enable DXVK: In the Sikarugir configuration for your wrapper, ensure DirectX to Vulkan (DXVK) is toggled On. This has been known to fix freezing or unresponsive UI in Unity games.
“This is a known issue that sometimes happens on Macs in Unity applications... All you have to do is press CMD + Tab, move to another tab and then come back to the game. It'll work just fine.”
Hello there,
Not fair to say this mate.
1. Update just came out so there's of course no full information on what will come with 1.9 outside of the expected release window.
2. The update came out during festivities; everyone deserves to enjoy them.
3. 1.8A came out same day/next day after the update and there has been work, even during these festivities, for 1.8B.
B version will come out soon but no ETA