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Thank you so much for the kind words and for playing pdil! Yeah at the end I simply rotated the camera that's why the controls are inverted, the player was supposed to not be able to move afterwards but I messed up 😅 


About the mac export, I've got a LOT of issues with my game in the first day of the jam. It was supposed to be a web build but I got so much issues with opengl that I ended up making just a windows and a linux version. Somehow godot didn't let me make a mac one. I really didn't have time to figure it out, because I was already very late to fix my gamebreaking bugs (I even got extra time after the original 24h provided). In the end I was so exhausted that I just wanted something that worked atleast for windows and linux so I focused on these two. Next time I'll try to keep some time for the web build testing 😔