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That's a good premise. I would just add a warning or something indicating the direction the enemy would appear, precisely because the screen is small and the characters are large; this would make it easier to dodge the enemies, especially since they only die if the light is pointed at them.

Yes, unfortunately the screen size is a limitation of the engine I use (Scratch), although as you suggest, adding a warning about where enemies spawn would have been a solution, but at least the power-ups mitigate that problem somewhat.