Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Muff A

75
Posts
1
Followers
2
Following
A member registered May 31, 2023 · View creator page →

Creator of

Recent community posts

The controls are annoying, but understandable since this is a Holly Up, although it's less annoying since it has checkpoints, the rest is fine

The game is good, the only thing that leaves something to be desired is the collision detection

A

Okay, but where's the game?

That was a hasty mistake. I honestly don't know if games can be updated in the Game Jam

It's like jumping games, but more awkward to control, since the ball bumps into the platforms and when you jump too high the platform disappears

I must say the game is well made and I like the art style; the only downside is that with only 3 minigames, it gets repetitive

I don't understand how it works. Right-clicking is supposed to fire, but no matter how many times I shoot, I can't defeat the enemy. It needs polishing

The two-button mechanics are well implemented and controlling the character is quite good

The concept is well implemented; it just needs some polishing, but that can be improved

Thanks, but I remember selecting all three options

I understand now, thank you

[UPDATE] Previously, the controls were A and D, which, while not exceptional, weren't anything unusual.

Now the controls are Left Shift and Right Shift (something mentioned below), and I wouldn't have any problems if it weren't for a glitch where, if you press one Shift key at the same time as another and then release both, one of the buttons will continue to register even though you're not pressing anything.

Otherwise, I agree, but I think the game will be updated periodically.


The premise is interesting, but what I don't understand is the hangman part, because yes, I get the words in the chests, but then what?

The game is short but entertaining, the graphics are good, and the two-button concept is well implemented. The only downside I see is that winning seems to depend on luck, because I don't know what pattern the beam follows to kill a duck. Otherwise, it's fine

The game has a well-implemented two-button mechanic; the only problem is that it seems unfinished. For example, if you touch the stick insects, nothing happens. I think they should add a few things, especially a game over button. Although the music is funny

For those who didn't get both endings, here's how to obtain them. Both endings are unlocked when the mantis starts chasing you:

The first ending is obtained by going into the store. I won't spoil what happens, but let me just say that it's the bad ending.

The second ending is obtained by going into the restrooms.  Well, let's just say that's the "silly" ending the game creator was referring to.

And yes, I completed the game with both endings.

(2 edits)

What is the password?

What's up with the ending?

I have many questions and I hope they have no answers.

I see

I wasn't referring to the logic, I was referring to the implementation of the theme. Although the thing about putting objects through walls or under the floor, I think it's a glitch.

I understand now :D

And where is the build mode?

I didn't understand what I had to do. Could it be because the automation is fake? :D

I'm a millionaire in egg trafficking, NO ONE WILL STOP ME!!!

The ending disappointed me, because the bird's life is only restarted and nothing more :(

The game is quite enjoyable, the automation is implemented in an original way, I like it :)

The game is kind of weird because it has automation elements, but it doesn't have any automation. Why?

Anyway, I have nothing against this game, except that upgrading the farm is a danger to computers because of the eggs that appear on the screen.

(It could be automation if at some point the assistant robots could pick up a measly egg) The rest is half-okay

The gameplay is fine, but the downside is that the screen is too big.

It also doesn't stick to the theme of automation.

The puzzles are generic but they work, but I can't find any automation and it lacks animations, but it's fine anyway.

The game is fine, the only things I don't like are:

1. The implementation of the egg: Because if you take the egg away from the chicken, the game would still play.

2. A glitch: Since you can place objects through walls, making it impossible to interact with them.

Otherwise, it's fine.

They will never stop me!!!

Am I a one-handed gamer, or do I understand the game? First of all, the instructions are given to you right away, all in one piece. Second, I don't understand the gameplay. I'm supposed to build an egg factory, but the controls don't seem to make sense. For example, when I want to place an object and I place it in an area it shouldn't, how do I remove it? And even more, how do I rotate objects? And much more. Third, there's a mechanic where rotten eggs can appear, which subtracts points. The key is, how do you avoid those eggs? It would be better to polish it and make the game clearer

The automation is very superficial, but everything else is fine.

I understand

It does the job, but the game itself is boring. There's no music, the graphics are basic, and the pace is slow. But the most tedious thing is not knowing how much the upgrades in the store cost. Sorry, but it needs improvement.