It's pretty :3
Muff A
Creator of
Recent community posts
I have several things to say about this game. To begin with, it has nothing to do with the game jam, and from what I've seen, it's already been submitted to several jams. Do you know you can get banned from a jam for spamming the game? And not only that, but after analyzing the game, I know it's made in Scratch. I know this not only because I frequently use that language, but also because your game is a reimagining of another game that I've seen many others reinvent. Finally, it's clear that some things are done with artificial intelligence (like the cover art and the description).
In conclusion, you should stop using game jams for advertising and focus on the challenges they offer.
Okay, I'm a little disappointed to learn that you don't accept existing works, because I literally made a comic that just happened to have a lesbian vampire and it met all your requirements.
But it's okay, and I'm glad you followed my advice to personalize the page.
Anyway, thanks for the clarification.
One of the rules of this Jam is to not include "fetishes" involving bodily waste or extreme harm, but it doesn't explicitly prohibit fetishes in general. So what if something that seems mundane to some is a fetish to others? The question is: Are other types of fetishes allowed (as long as they don't break the Jam's established rules)?
Please comment below.
I've already tried the game and I must say it's not the same as "The Eye of Salome". In this game you're supposed to control a girl and an Enter key (for some strange reason). Basically, there's not much to this game. To run it, you need to run it in Godot to be able to try it (although I'll tell you now, there's not much to it).
Thanks for the feedback. Regarding the health bar, it's visible in the bottom corner, but it's probably something no one notices, and the damage effects don't help. I didn't get around to polishing that since I rushed the game. As for the fourth character, I had several issues. Initially, he was supposed to be the slowest, but his original speed made him quite slow. So, I increased his speed so he'd move somewhat quickly, but not so quickly that he'd outpace the other characters. As an extra step, I made it so that instead of having a fixed damage per second, he could slightly change his damage, and I think I overdid it. I didn't realize because I was testing the other three characters more than the fourth.
I don't know if I can fix the problems it has since I rushed the game and I forgot to add some bosses that were going to appear in the final version (I might post their concept sheets). Also, this is a game jam, so I'm not sure if I can fix the game. But thanks for playing anyway.







