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KPixel

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A member registered Jul 21, 2025 · View creator page →

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oh yes. I had a problem exporting the godot game to the web version. The font appears to have been corrupted on the play button and the symbol was not visible during the game. and the buttons themselves had a problem when configuring them, they stopped working. Using the keys was something I had an idea for since I wouldn't have any more time to play with the game before the end of the Jam.

Yes, the idea was a simple game, since I'm still learning how to program. and I kind of wanted to remember the browser flash games I played when I came home from school in the 2000s, something simple, fast and not that difficult. 😅

This is really cool! Thank you for playing my game 😁

It's cute. It reminds me of those old games. Congratulations!

Thank you for the compliment. This is the first time I've done illustrations for a game that aren't pixel art. I think it's still a little buggy, especially the chimney, but I'll keep that in mind next time.

Thanks for the direct feedback! Yes, the unfinished elements and bugs are a legacy of the short jam time, so I appreciate your patience. 😅

But I'm glad the essence of the game worked for you. Regarding the controls, that's an important point. I'll keep that in mind for next time. If you have any more specific suggestions about what didn't work, I'd appreciate it!

Thanks for playing and commenting!

That's great that you enjoyed the gift dynamic! That's exactly right, the idea was to be simple, repetitive, and addictive, but with that little bit of controlled frustration of only getting one per house. Your comment shows that it worked! 😁

And I noted the full-screen point! Thank you for the suggestion and for playing!

Haha, that's the highest compliment! The funny thing is that all the assets are ALREADY hand-drawn — by me! 😄 Reading that the style matched and conveyed that fun simplicity is exactly the feedback I was hoping for. Thanks a lot!

Oh, that's great! I'm glad you liked the designs. It was meant to be really cozy. Thanks for the feedback! 🎄

I find this type of game interesting. The idea of the bell warning that enemies are coming is excellent.

The visuals are cute. I thought there were too many bells at first, haha, I died several times.

Okay, cool. But like, I really thought the screen was too small, hahaha, I could barely see anything, not even the enemies.

Okay. It took me a while to figure out how the gift-throwing worked, but it worked out, I think, hahaha. If there was a way to throw the gifts without using the mouse, it might be better, since I'm shaking the bell with the mouse.

It's a good game. That's all.

I wish I could say something, but I couldn't do anything but fall asleep during this game hahaha.

I hate horror games, hahaha, but this one has a good story. I got a huge scare when the monster screamed, hahaha. Good job with the sound effects.

I only have one thing to say: Guitar Hero with Christmas bells. Hahaha, good job.

That's a good premise. I would just add a warning or something indicating the direction the enemy would appear, precisely because the screen is small and the characters are large; this would make it easier to dodge the enemies, especially since they only die if the light is pointed at them.

I loved that it's a simple game. And I loved the kitten. Congratulations.

Okay, first of all: I loved the art. It's so cute, it looks like a children's storybook. Like, I saw that you were trying to make a card roguelike, the premise is interesting, I've never seen anything like it. But it got a little difficult in the nuns section. I didn't quite understand how the doors worked and stuff, maybe with some new information I could get past that part.

Otherwise, excellent work.

Okay, first: the game's premise is great. I loved the sprites. Did you make them yourself?

Okay, I'm really terrible at puzzles hahaha. I fell like... a million times because I don't have the motor skills to change the colored platforms hahaha. Excellent game.

Okay, I think I broke the game hahaha. Maybe it's my terrible chess skills, but I got to the end of phase 3 with only my bishop, one of my pawns, and the other player's bell, and there's nothing else I can do hahaha. Normally there's checkmate in regular chess, so it got pretty confusing.

But like, the art is amazing. Congratulations.

Fun! Congratulations on your work. I thought the gingerbread cookies were cute.

I played it. It's cool. It's somewhat reminiscent of roguelike games. I know you had little time, but my advice is: if you can't add it, remove it. The sound controls at the beginning didn't work for me here (I played through the browser). I would add something more to indicate that I'm hitting the enemy and also to indicate if I've taken damage, because I died without understanding it properly on my first playthrough. Otherwise, the art is very cute, I liked it a lot. Congratulations.

Okay. Like, I don't really understand what I was supposed to do, but I managed to play a little. I just don't know how to get the blue and red items that are used to buy other songs.

The game design is very beautiful. The 3D dog model is cute. I had a little trouble with the camera; from what I saw, others also said they had similar problems. In some parts, the dog also glitched and went into the ground. And I don't know if there was a bug, but when turning on the lights, the indicator said to press the E key, but it worked with the F key, which I accidentally pressed while moving the dog. Apart from that, the game is great.

This game is fun. I tried playing without the tutorial and ended up getting confused, but after watching the tutorial it was fine. The art is very cute. But I have a small question: how many mice are there in the level?

I'm glad you enjoyed the game. I really wanted to convey the idea of flash games where you basically just play to pass the time, a really quick game.

I'm glad you enjoyed the game. It was a lot of fun creating the game's artwork.

I'm glad you enjoyed the game. It was a lot of fun creating the game's artwork.

The game is great. When the gameplay started, I easily understood what I was supposed to do. I found the enemies a bit weak; they didn't interfere with the game's progress, so it was too easy. The art is beautiful. Did you make it yourself?

That's good. I didn't quite understand how to get the flashlight at first. And I probably died more than I should have, hahaha. Good job getting everything done on time for the game jam.

I found the game's art very cute. The premise is cool, kind of like that spot-the-difference game in the dark. My recommendation would be to add some background music. Good job.

The premise is interesting. I just think it should have included some music or sound effects; it would have been much more immersive.

It's a good game. It was easy to understand. When the combos start to get faster, it gets a little complicated because of the amount of lights on the screen, but I liked it a lot. Good job!

Cool. Is there a way to escape Santa Eleven from Stranger Things? hahaha I tried, but I die every time.

The premise is cool, but I had trouble playing. The keys don't work after releasing the attack, so if you're too close to the enemy you take damage and die.

The game is good. I don't know if it's normal, but in my game the sound stopped working after a while. I found it interesting. It's not my favorite genre, but it's fun.

Seriously, games with jumpscares have never been my favorites hahaha, but this game is good. I had some difficulty moving around because I felt the mouse sensor was too loose (I don't know if it was my mouse or the game's), so I easily missed some things in my view. The idea is cool, but I don't know if I finished the game or not, because I get to the part with the floating presents and I don't know what to do anymore.

I really enjoyed it. I don't play many survival-like games, but the game's premise is interesting. There were just a few bugs when trying to return home; I ended up dying because I couldn't enter and the hordes surrounded me, but other than that it was fun to play. Good job.