oh yes. I had a problem exporting the godot game to the web version. The font appears to have been corrupted on the play button and the symbol was not visible during the game. and the buttons themselves had a problem when configuring them, they stopped working. Using the keys was something I had an idea for since I wouldn't have any more time to play with the game before the end of the Jam.
KPixel
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Thanks for the direct feedback! Yes, the unfinished elements and bugs are a legacy of the short jam time, so I appreciate your patience. 😅
But I'm glad the essence of the game worked for you. Regarding the controls, that's an important point. I'll keep that in mind for next time. If you have any more specific suggestions about what didn't work, I'd appreciate it!
Thanks for playing and commenting!
That's great that you enjoyed the gift dynamic! That's exactly right, the idea was to be simple, repetitive, and addictive, but with that little bit of controlled frustration of only getting one per house. Your comment shows that it worked! 😁
And I noted the full-screen point! Thank you for the suggestion and for playing!
Okay, first of all: I loved the art. It's so cute, it looks like a children's storybook. Like, I saw that you were trying to make a card roguelike, the premise is interesting, I've never seen anything like it. But it got a little difficult in the nuns section. I didn't quite understand how the doors worked and stuff, maybe with some new information I could get past that part.
Otherwise, excellent work.
Okay, I think I broke the game hahaha. Maybe it's my terrible chess skills, but I got to the end of phase 3 with only my bishop, one of my pawns, and the other player's bell, and there's nothing else I can do hahaha. Normally there's checkmate in regular chess, so it got pretty confusing.
But like, the art is amazing. Congratulations.
I played it. It's cool. It's somewhat reminiscent of roguelike games. I know you had little time, but my advice is: if you can't add it, remove it. The sound controls at the beginning didn't work for me here (I played through the browser). I would add something more to indicate that I'm hitting the enemy and also to indicate if I've taken damage, because I died without understanding it properly on my first playthrough. Otherwise, the art is very cute, I liked it a lot. Congratulations.
The game design is very beautiful. The 3D dog model is cute. I had a little trouble with the camera; from what I saw, others also said they had similar problems. In some parts, the dog also glitched and went into the ground. And I don't know if there was a bug, but when turning on the lights, the indicator said to press the E key, but it worked with the F key, which I accidentally pressed while moving the dog. Apart from that, the game is great.
Seriously, games with jumpscares have never been my favorites hahaha, but this game is good. I had some difficulty moving around because I felt the mouse sensor was too loose (I don't know if it was my mouse or the game's), so I easily missed some things in my view. The idea is cool, but I don't know if I finished the game or not, because I get to the part with the floating presents and I don't know what to do anymore.

