Hello, I TOTALLY understand what you're saying.
I'm aiming for HHG to be one of the best h-games of a similar art style/gameplay. (Koikatsu style with Sandbox/Navigation gameplay)
I'm not just relentlessly aiming there; I'm doing it because most games I compete in haven't improved their quality since HHG was released, to the point that, even after multiple years without updates, HHG remains one of the best for some people.
You can see images of games that have released when I've just made HHG and now, years later, and most have not improved their design/image quality or even their gameplay/systems a little bit. I mean, you can even look at recently released games. THAT is the measure I use to aim for what I want.
Of course, if you ask me if I believe HHG will be one of the best INDIE games out there, that's goddamn crazy to think. And that's not my aim. I aim to where I believe I can actually reach. And it'll be tough to contend for a position with some of those H-games that use the 3D "realistic" designs. I know some of them are really good, and I might probably never reach them.
And if it doesn't reach, it's fine. That's why we are "aiming". You can fail, and that's okay; you stand up and continue doing what you can.
Also, by "one of the best," I don't mean 1st, 2nd, or 3rd. It would be the 10th, and I would still be happy. I'm just saying this game won't go unnoticed! :D